![]() ![]() The player's ST is capable of firing very weak rapid shots (typically used defensively to shoot down enemy projectiles), and charged shots of varying power depending on how long the shot is charged for. Players engage in combat with enemies in a one on one setting, using the Super Scope to fire on their opponents. What they will instead find, are plot twists abound. ![]() After all of Earth's top combatants are defeated, the player will move on to space to fight the Battle Game ruler Thanatos. The Battle Game is effectively Metal Combat's campaign mode, which pits players in their ST Falcon (or Tornado if a cheat code is entered) against the top ST combatants of various regions of Earth. To help compensate for potential issues sensor alignment or bad TV placement, the game follows its title screen with a gun calibration to ensure the player can correctly aim from their position. This involves exploiting weak points, building up the energy bar for powerful targeted shots, using the limited supply of bombs and intercepting the enemy's shots to mitigate damage intake.ĭue to the game's combat heavy nature, accuracy is important. There's usually several ways to do this, but the goal is often to find the quickest and most damaging means to take down the opponent before they can do to the same to the player's ST. GameplayĮach fight requires that the player wear down the enemy ST's health bar. As the world began to heal, Anubis resurfaces and the Falcon is deployed again to stop him. The game is set three years after the ST Falcon, piloted by Mike Anderson, defeated the Battle Chiefs and ended the reign of Anubis and his ST Thanatos in his moonbase Luna. Along with expanding the story, this entry includes a revamped "shot charging" mechanic (where players can charge their shots up even further for more powerful shots), a tutorial mode, an two-player asymmetrical versus mode (where one player controls the attacks of the enemy ST with a controller), and a hidden alternate ST (the ST Tornado). It is the sequel to the 1992 game Battle Clash and, like its predecessor, requires the Super Scope peripheral. Metal Combat: Falcon's Revenge is a sci-fi light-gun on-rails shooter developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in North America on December 1993, and in Europe on 1994. ![]()
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